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Redesign RMS

Home Screens

(May, 2022)

(UX/UI Design)

35%

decrease expected in accdiental taps

900+

employees' experiences and productivity were optimized

50%

decrease in Task Completion Time

Helping Urban Outfitters optimize their warehouse employees experience

DESCRIPTION ✍️

This project is centered around resolving the challenges that warehouse employees at Urban Outfitters faced. The result sucessfully reduced the task completion time by 50% and enhance user accessibility. 

Deliverables
High-fidelity Prototypes across all devices including: Web, Tablet, and Mobile

Role

Product Design
UI Design
UX Research

Wireframing

Prototyping

Stakeholders

Urban Outfitters (Nuuly RMS) Warehouse employees

Urban Outfitters (Nuuly RMS) Product Managers

Tools

Sketch

Invision

Timeline

April 2022 - June 2022

"With the other hand busy holding clothes,

we only use the device with one hand."

How Might We?

The Process

Research

User Interviews

Usability Testing

Competitor Analysis

1

Analysis

Personas

User Journey Maps

Insight Analysis

Feature Definition

2

Design

Ideation

Wireframing

Prototyping

Iteration

3

Evaluation

Expert Feedback

User Testimonies

Success Metrics

4

Problem #1

Accidental Taps
Warehouse users normally navigate the platform using only one hand, while the other hand holding clothes, leading to unintended taps

Problem #2

Reduced Productivity

Warehouse users complete tasks with a single hand can impact efficiency, raising the need to optimize Single-Handed Mode

Problem #3

Frequent Scrolling
Ware house users struggle to navigate through layers of menus to find their intended feature, leading to a slower task completion

Problems Triggered

credits

UI Design & Illustrator: Cheryl Vo

UX Research: Cheryl Vo

Mentor: Ashley Kane, Laura Petrini

Special thanks to: Nuuly UX Design team for all the feedbacks and guidance through this whole project. I could not have finished this without your help! 

Revamping the warehouse home screens, aiming to address existing pain points for a more intuitive interface

Phase 1: Tackle the Home Screens

Define Product Opportunities

Informing Design Decisions

This approach ensures that the project's design is not only based on theoretical concepts but is grounded in the actual experiences and needs of our users. The insights gathered from observing users' daily activities have greatly contributed in guiding design decisions. They have influenced the project's direction by addressing specific challenges users face

Testing Gestures And Actions

In this testing phase, I conducted an interaction testing to compare two menu prototype options and masure their performance. The protype was tested 20 times based on three hands' length sizes:  6" (Small), 7.35" (Medium), and 9.8" (Large). The below videos were recorded from the Small hand testing.

However, the overall results show that one option emerged as notably faster. The Swiping options show to be from 0.8~1 second faster than the Scrolling option. This testing provides general understanding on our direction to redesign the interface.

Our goal is to bring clarity to the Warehouse Home Screens by redesigning confusing visual elements.

Together, we incorporate the two phase to deliver the best outcomes 

Phase 2: Tackle the Iconography

Evaluation of Current Iconography

The in-depth evaluation of the current iconography was conducted. The pain points being identified include varying visual weights disrupt the hierarchy and ambiguity in representation causes confusion, resulting in errors and delays

High-Fidelity

After finishing with the redesigned iconography, I start phase 3, which is incorporating the new iconography with the updated users flows. In this stage, I prioritize the attention to detail and pixel-perfect precision

Setting Up The Standards

After the evaluation, I identify areas of improvements for the icon systems. Each icon was carefully analyzed for its visual style and its meanings:

User-Centric Approach

I conducted user interviews from employees in the warehouse to gather feedback, guaranteeing that the icons were not only visually appealing but also intuitive and user-friendly. 

Iterative Design

The icon redesign process involved multiple iterations and feedback loops. I collaborated closely with the UX Design & Developer team to make necessary adjustments and improvements, ensuring that the icons met the project's objectives.

Design Exploration

I delved into a creative journey that involved numerous sketches, conceptualizing ideas, and pushing the boundaries of innovation. The sketches stages allow me to have a playground for testing different design approaches, as well as helping me shaping my design decisions

Define Iconography Opportunities

The Refresh Iconography

After four weeks of work and mentorship and throughout several iterations, the redesigned icon system has been finalized. Now, the redesigned iconography is successfully implemented and is currently in active use.

After finish redesigning the iconography as well as the low-fidelity for the Warehouse Home Screens, I took further steps to find a cohesive solution for High-fedelity Prototype  

Phase 3: Incorporate

User Research - A Warehouse Visit 

To gain deeper insights into the user experience, my manager and UX Team helped me conduct an on-site visit to our warehouse. The primary objective was to observe how employees interacted with our app in a real-world, hands-on environment.

 

During the visit, I closely observed employees as they navigated the app while performing their daily tasks. It became evident that many employees were, indeed, using the app with one hand while holding items in the other. This confirmed the importance of our project's goal to minimize interactions and enhance usability.

Evaluation of Mobile & Tablet Interfaces

The primary weakness of the existing mobile and tablet interfaces is lack of gestures-friendly features. Among these challenges, the most significant pain point is the lack of space between each UI elements, which can result in accidental taps

Final Product

Problems the final product effectively adressed:

Single-handed friendly

Ensuring an efficient experience even when operated with one hand


Simpler workflow

Reducing unnecessary steps and optimizing operational processes


Thoughtful and intuitive visual design

Prioritizing user understanding and minimizing cognitive load

What I learned...

Predict the Users' Needs: One of the most profound lessons I learned is to predict the needs of the warehouse employees. By immersing in their daily activities, we could understand the challenges they face, sometimes before they themselves realize it.


Solving Unspoken Problems: The experience of redesigning the warehouse system revealed that users may not always articulate their problems. Sometimes, it's about uncovering unspoken issues and addressing them through thoughtful design solutions.


The Art of Simplification: A core lesson learned is the art of simplification. Complex processes can be simplified, and design can be a catalyst for making users' lives simpler and more manageable.

Design Exploration

I explored various options including

Springboard Menu Carousel

Side Tab Menu

Switch Components

Side Tap Components

Results & Evaluation

By creating a uniform interface that seamlessly spans Web, Tablet, and Android Mobile App platforms, the aim is to significantly reduce any friction that users might encounter as they transition between these devices. This approach guarantees that users can effortlessly switch between platforms

The improved redesign of the employee home screen directly addresses the daily challenges faced by users. Through a thorough evaluation process, the design enhancements have been tested and refined to ensure maximum usability. 

Low-fidelity Exploration

At this stage, I try to create sketches and wireframes that helps me outlining the layout, structure, and core functionalities of the home screen. By keeping the design basic, I was able to easily identify potential usability issues and make necessary adjustments. 

Design Iterations

After revising several design iterations, our team decided to simply the menu display, as well as allowing users to have both interactions to navigate between screens: Swiping and Tapping

Warehouse Visit Takeaways:

The Two Problems

The pain points within RMS extends beyond the home screen but also with the confusing iconography. Recognizing raised problems, we strategically divided the redesign process into two stages:

 

1. Redesign the home navigation

2.  Redesign the iconography

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